Feeds:
Posts
Comments

Just a quick photo-update post showing a couple of games from a while ago that I never got around to posting. First up is my great defeat to Markus’ Russians (depicted here on Markus’ blog). Second up is my victory over Ernie’s Rastenbergers for our Maurice campaign (in-character write-up found here).

My great defeat!

DSC03030

Set up, Gerbil Herders on the right, Russians on the left.

Continue Reading »

For a change of pace, I got a game of Impetus this week against my old foe Markus. We’ve not played much Impetus for a while, so this game was marked by having to flick through the rules quite a bit more than we usually have to, but it was still a pretty quick game. Unfortunately, it was very, very ahistorical, featuring my 14th Century English Hundred Years War army versus Markus’ (I think) 2nd or 3rd Century BCE Antigonid army. Some successor army, anyway. That’s a very large gap between the two periods, and the progress of military technology alone should have ensured that my brave lads would win, but Markus is used to losing against me doesn’t mind losing as long as the game is enjoyable, and so he was happy to play against me. At some point in the future, Markus and a few others at the club will hopefully paint up and employ some medieval armies of their won for a more historical match-up, and I intend to get some of the rather fancy Xyston miniatures for my own successor period army – possibly a Graeco-Bactrian army.

 

We decided on 300 points; we both have this amount of points painted up, and I always prefer to use fully painted armies when I play. I have another 100 or so points painted up, and another 200 to 300 points ready to be painted up in the future, so I’ll be able to field a decent army in the fairly near future, and could even provide two small 300 point armies if I split them in two. I also have a few units of crossbow and peasants and the like to morph this army into a Free Companies one, which I’ll have to try some time. I’m not sure of Markus’ list, but mine consisted of the following: Average command structure, one poor general (in the form of the King and his Heavy Cavalry), two other Heavy Cavalry units, two units of Welshmen with Long Spear, 6 units of English Longbowmen, and a unit of Heavy Artillery. My initial positions were thus:

 

Opening positions: The Brave English

Opening positions: The Brave English

 

Continue Reading »

I got a game in against Ernie last night, just a friendly one rather than a campaign game, but using our campaign lists. Since Ernie’s army is a little worse for wear at the moment, we decided that all his conscripts (a good proportion of his army right now) should be trained, that one of my elites would be trained, and since Ernie only has one notable, I’d only use one of my three (!) notables too. Given that the result of this game was a massacre, I dread to think how it would have turned out if we hadn’t decided on those changes…

 

Initial positions

Initial positions

Continue Reading »

For an in-character version of the battle report, look here where we have our campaign blog.

This week I took on an old enemy, the French Armee du Nord, commanded by Markus at the club. I’ve noticed I play a lot of games against Markus (and next week I’m playing him again, an ahistorical match up of my English Hundred Years War against his Spartans (I think – one of his ancients armies anyway) using Impetus). It’s probably because he’s such a good opponent as well as a good friend; I can never rest on my laurels from previous wins against him, as he’s always learning my style and thinking of ways to beat me. With the match-up of these armies, however, I think we’ve found just the right combination of advantages and army lists that I’ve finally managed to confound him. We’ve played with these lists (well, mostly – I’ve added a new Notable, got an extra elite infantry unit, and Markus has several elite infantry units that were trained the last time we fought) three times now, and I’ve (spoiler alert for this game) won each time. After the game, we discussed what Markus could have done to avoid another defeat at the hands of my army, and we haven’t really come to any conclusions. We’re going to have a friendly match in a few weeks  so that Markus can test out a few new tactics without putting his standing in the campaign in jeopardy.

 

We started by drawing the Rugged card, which meant lots of hills. We ended up with 10 pieces of terrain, mostly hills, so that the initial battlefield looked like this on my right:

DSC02955

My initial positions (Markus is still setting up)

Continue Reading »

Had to postpone last night’s game; my wife had an appointment in the afternoon at the eye clinic to check on the progress of her surgery (which went well – her retina is now firmly re-attached), so instead of the battle report I was intending to post, here is the very last in my irregular series of Stuff For Maurice, and rather than my l’il men, it’s the l’il buildings that make up the towns we use in the games. I have to admit I went a little overboard when I started buying buildings and I have enough for at least 12 urban bases, when I’m only ever likely to use 2-3. I made bases out of mdf cut by DaveB at the club (Thanks  Dave!), covered with cobblestone paving paper I got from…where did I get it from? It was a while ago, and I can’t remember. It’s great stuff though, to scale for 6mm. My buildings are a mix, some from the now sadly defunct JR Miniatures (unless they’ve popped back up again – always a possibility), a few from Simply 6 (again, now sadly defunct, which is a crying shame because they did some of the best 3mm buildings (as well as these 6mm)  that I’ve ever seen. Others are from Hovels, which every wargamer knows about, but the majority of these are from Total Battle Miniatures, who (hurrah!) are not only still going, but are thriving, with new ranges being brought out recently.

 

So anyway, here are my buildings:

 

Large two base town

Large two base town

Continue Reading »

Managed to get a Lasalle game in last night for the first time in a while, as Ernie at the club was interested in learning how to play. We made a few minor changes (we got the river battlefield, so made it a stream so it could be crossed at any point as rough ground or on the bridge as open ground, and allowed units in assault column to cross the bridge), and my usual tactics were ignored in favour of a “this is what happens if you try to do this” approach. I had my usual Austrian Avant Garde, and Ernie was using Russian Grenadiers. We both had Cuirassiers as our support slot. We also decided to make it easier not to bother rolling on the weather chart. We ended up with me attacking and Ernie defending, and initially the table looked like this:

Initial Table

Initial Table (starring Ernie)

 

Continue Reading »

After half a dozen failed attempts, I finally got around to playing Alex at the club for our Maurice campaign. There’s an in character write up of the battle here if you’re interested. This is the not in character AAR. We chose the terrain type (Plains) and having equal numbers of cavalry each, we had a straight die roll to see who would be choosing to be attacker or defender. I rolled a 1, Alex rolled a 6, and he chose to be the defender. That meant after we set terrain up, he had to place his forces first, defending the objective in the town. I then set up my forces, so that we had the following initial positions:

Initial positions

Initial Positions

From left to right, I have 2 artillery, 3 cavalry in line one behind the other, then two lines of infantry, my elite grenadiers being the 2nd and 3rd in from the right on the front line. My commander was positioned between the ranks of infantry just next to the cavalry, and my Notable, Alain Comte de Finay commanded the first horse. My other Notable, the Rev. Howard Whitehouse, had a roving role. All units other than my two elite grenadier units were regular trained.

 

Continue Reading »

Follow

Get every new post delivered to your Inbox.