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Archive for the ‘Muskets and Tomahawks’ Category

Got a doubles game of M&T in at the club the other night, 200 points of my British Rangers and 200 points of British Regulars versus 200 points of French Regulars and 200 points of assorted French Compagnie Franche de la Marine and some Native Allies. We decided to have a subplot for each officer rather than one per side, so that each player would have one. The main scenarios for the game were Kill the Bastards for the Brits and Setting Fire to Shit for the French. Can’t remember off hand what the actual scenarios were, but that about sums them up.

 

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This is the initial disposition of the table and forces. My Rangers are huddled in the woods, the regulars are next to them in the open ready to head for the village. Markus’ Indians were on each flank, his irregulars in the middle, alongside the two French regular units captained by Thorsteinn.

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Managed to get a game of Muskets and Tomahawks in last night against Thorsteinn, a blue on blue game of my British Rangers versus his British mixture of Regulars and Irregulars, 400 points each, and what a battle it was. This game really raged back and forth, at times I thought I was going to win, at other times I thought all was lost. We played with 3 event cards in the deck, and they really managed to change the battle at times. We also played with a subplot each, but each of us failed to achieve ours – stupidly in my case.

 

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The table at the outset of the battle.

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Another bare minimum post I’m afraid, but wanted to add these pics of the (just about) finished product. I’ll be basing them properly (rocks, tufts, static grass, and more / proper painting of the bases) once I get my Indians and Civvies painted up too. At least with the number of these done, I can actually play a 200 and probably 400 point force with painted figures now. Hurrah!

 

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These are in a fine formation ready to receive an attack from any direction!

 

The rest, however, are milling around aimlessly, having completely forgotten all their drill practice:

 

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Did some work on my Rangers this weekend as part of a friendly painting competition with some friends. I don’t really have much time right now to show all the pics or do much of a commentary on them, but here they are in an almost finished condition:

 

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Thanks to Mark at the club, who ordered a load of Blue Moon stuff for several of us using his army card, I have a load of figures to use in our M&T games now. Intrepid readers who follow this blog will have seen some pics of these figures in my last M&T post here, but they’re nice in the flesh (metal?) too. The Blue Moon figures are quite nice, though as with all Old Glory figures, they’re a mixed bag. There are quite a variety of figures (10 different poses in the Rangers, about 18-20 in the civilians bag, and all 30 in the Woodland Indians bag – definitely the best in my opinion. Some of the poses are a bit meh, but most are good, and there was some flash and a couple of figures with mould lines, but they were easy to clean up – it took about an hour or so to do so. Some of the Indian poses are very similar – the head feathers are different, or the loincloth is sculpted differently, for example, but the variety of poses is excellent for skirmish games like M&T. I’m firmly in the “as many different poses as possible” camp when it comes to wargaming. I know some people prefer all their figures to look the same (and I can see that for games such as 18th C or Napoleonic games, where you want them to look uniform), but I prefer a variety of poses – the more variety the better. If I have 12 different marching poses, each base has figures doing the same action and so look uniform and regular, but they also look like individuals rather than clones, which is often the case with uni-pose offerings from some companies. For other games, such as my Longstreet ACW Union army, I want a variety of actions going on too, and as many varied poses as possible, so that when I base the figures up, I have a ragged line of individuals. The same goes for my Hundred Years War English Impetus army, and really any ancients army too. If I ever revisit my Vikings, I want each and every figure to be different (which is probably possible, given the number of manufacturers out there). For skirmish games (Saga, Bolt Action, M&T etc), I want as few copied poses as possible in my force, and preferably all individual poses.

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I’m still working on my Bolt Action Gebirgsjagers, but I don’t have my camera handy to take photos of their progress, so I thought for this week I’d do a quick report on my force for another game, Muskets and Tomahawks by the same authors of SAGA. M&T, available  from Gripping Beast amongst other places, is a skirmish set for two periods, the French Indian Wars and the American War of Independence. At the club, we’re going to be basing our forces on the first of these two, and for something different, I’m going for a mixed British Rangers / Indians list. We’re going to be doing this in 15mm, and using figures from the Blue Moon range of figures. For the cost of a couple of packs, I have more figures than I’ll need. I also got a couple of small log cabins and some civilians for use in some of the scenarios that come with the rulebook.

Muskets and Tomahawks

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